#pragma once

#include <d3dx9.h>

class Target {
public:
	HRESULT Init();
	LPDIRECT3DVERTEXBUFFER9 getVertexBuffer() { return g_pVB; };
	void Draw();
	void Cleanup();

private:
	LPDIRECT3DVERTEXBUFFER9 g_pVB;        // Buffer to hold vertices
	
};

